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JSRS modification du son
Jackfrench
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Jackfrench

Date d'inscription : 27/12/2006
Messages : 1062
Groupe : Administrateur

Posté le 19/12/2013 à 19:24:15  

J.S.R.S. est une modification du son qui offre de nouvelles fonctionnalités sur la base de son-in-game .



JSRS2.0

requis
Community Base addons A3

Ce petit patch corrige les soundeffects oubliés d'armes de véhicule dans JSRS2.0 la version 1.0000.
JSRS2.0 Update 1.0001




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Jackfrench
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Jackfrench

Date d'inscription : 27/12/2006
Messages : 1062
Groupe : Administrateur

Posté le 16/07/2014 à 19:27:43  
JSRS 2.1B v1.1


Mise à jour des fichiers de configuration qui étaient nécessaire après la mise à jour Arma 3 Bootcamp.


http://www.armaholic.com/page.php?id=26234

requis
- JSRS2.1
- Community Base addons A3




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Xman
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Xman

Date d'inscription : 2/01/2007
Messages : 331
Groupe : Administrateur

Posté le 18/07/2016 à 13:19:14  
JSRS4 APEX


JSRS4 APEX est une modification sonore pour ArmA3. Le but de cette modification est d'apporter de nouveaux sons pour le jeu, ce qui le rend plus excitant. Beaucoup diront qu'il rend le jeu beaucoup plus réaliste, mais ce n'est pas le but initial de cette modification. Même si certains sons sont authentiques à la «guerre moderne», le principal objectif était de créer un certain feeling sonore.

Ceci est la version 1.0 du mod JSRS4, la première version stable. S'il vous plaît supprimer toutes les anciennes versions, ne pas les mélanger.

JSRS4 Apex - Build 4.0, Version 1.0
- Ported on new framework
- Fixed missing forest (6).wss files
- Fixed .wss entries
- Separated Reloading sounds from main sounds
- Added some sort of binaural closure effects
- Added crack tails to all weapons
- Tweaked Ak family shot sounds
- Fixed CTD when using LIM85
- Fixed updating base classes on UGL
- Fixed error message on main menu 3GL/EGLM
- Tweaked reload sound volume
- Tweaked Environmental SFX noises
- Tweaked new crack reflectors
- Tweaked silenced weapon sound effects
- Added new noise layers
- Tweaked CMR shot sounds
- Tweaked stereo sounds for vehicles
- Fixed distortion for vehicle sounds external
- Added different sounds for different SPAR versions
- Added Apex Content sounds under EXTRA
- Added new sounds for AK-12 7.62mm
- Added new sounds for AK-M 7.62mm
- Added new sounds for AK-SU74 7.62mm
- Added new sounds for CMR-76 6.5mm
- Added new sounds for CTAR-95 5.8mm
- Added new sounds for LIM-85 5.56mm
- Added new sounds for PM9M 9mm
- Added new sounds for Protector 9mm
- Added new sounds for SPAR-16 5.56mm
- Added new sounds for Type-115 ARX
- Fixed missing Tanoa footstep/crawl sounds
- Fixed missing class CTAR GL
- Added different sounds for SPAR, SPAR S and SPAR 17
- Tweaked Tank sounds
- Added new Tank Idle sounds



http://www.armaholic.com/page.php?id=26234


Requis: pas d'addon requis


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Jackfrench
Général de classe exceptionnelle
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Jackfrench

Date d'inscription : 27/12/2006
Messages : 1062
Groupe : Administrateur

Posté le 03/05/2017 à 19:33:10  


Un "soundmod" pour ArmA3 et ArmA3 Apex. Avec plus de quelques milliers de nouveaux effets sonores," JSRS SOUNDMOD" offre une expérience sonore puissante et nouvelle, de tous les composants vanilla ArmA3 au contenu APEX DLC!


http://www.armaholic.com/page.php?id=32317

Changelog:
5.17.0501
Fixes:
- Fixed Buzzard missing main gun sounds
- Fixed Buzzard missing main gun sounds continued on loop
- Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor)
- Fixed Missing rolling sounds when laying on ground
- Fixed Class gatling_30mm to class gatling_30mm_base
- Fixed Updating Base Class MX SW Rifle - BaseSoundModeType
Additions:
- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances
Tweaks:
- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

N'oubliez pas de vérifier également les suppléments!

Manipulation d'arme et sons de rechargement : http://www.armaholic.com/page.php?id=32329
ADR97 Weapon Pack Sounds:http://www.armaholic.com/page.php?id=32330






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Xman
Général de classe exceptionnelle
rangs perso

Xman

Date d'inscription : 2/01/2007
Messages : 331
Groupe : Administrateur

Posté le 06/07/2018 à 13:08:56  


Un "soundmod" pour ArmA3 et ArmA3 Apex. Avec plus de quelques milliers de nouveaux effets sonores," JSRS SOUNDMOD" offre une expérience sonore puissante et nouvelle, de tous les composants vanilla ArmA3 au contenu APEX DLC!


http://www.armaholic.com/page.php?id=32317

Changelog:
6.18.0629B Changes:
Fixes
- Fixed Updating Base Classes for multiple weapons
- Fixed Updating Base Classes for RHS ASFR/USAF/GREF
- Fixed Inheritance problem for RHS made AI use pistols
- Fixed A dependency for ASR AI was inside on of the pbos

JSRS Soundmod - 6.18.0629 Changes:
Tweaks
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Tweaked Increased Volume for all explosions
- Tweaked Reloading volumes
- Tweaked Explosion sounds on various distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value
- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overall explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp attack curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds too loud
- Tweaked Interior firing reflection volume got increased
- Tweaked Urban wind noises triggered too early
- Tweaked Reduced distance gear noises
- Tweaked Reworked the CAS01 cannon sound
Additions
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)
- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)
- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)
- Added New sounds for M134
Fixes
- Fixed Missing bullethit/wizz sounds
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up
- Fixed Some explosion volumes over the top
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises way too loud
- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS

v6.18.0417.1
v6.18.0417
JSRS Soundmod - 6.18.0417 Changes:
Fixes:
- Fixed Missing LGB's in weapon selector for Jets
- Deleted all vehicle engine sounds due to sound framework changes after Bohemia update
Tweaks:
- Tweaked Framework filters and parameters for upcoming new vehicle sounds based on a new framework
Additions:
- Added New vehicle sounds for MRAP_01, Wheeled_APC_01 and MBT_01 for testing purposes

6.17.1222 Changes:
Tweaks:
- Tweaked New MX Sounds for firing have changed - see Fixes
- Tweaked All weapon sounds got revised for correct stacking in the audio engine - No more independently working sounds in distances resulting in multiple pop of only one shot
Fixes:
- Fixed MX Weapon entries were mixed up
- Fixed Wrong inheritance for jet sounds
- Fixed SoundSet.frequencyRandomizer': Missing ';' at the end of line
- Fixed CAS1 Main Cannon sounds restored to (not correctly working) sounds
- Fixed AAF Buzzard were missing all engine sounds - still heavy WIP

6.17.1218.1
JSRS Soundmod - 6.17.1218 Changes:
Additions:
- Added New Jet sounds got added - WIP
Tweaks
- Tweaked Gau8 sounds got changed, not really working great because of missing SoundSet system
- Tweaked Cannon sounds for Blackfoot and Kajman
- Tweaked Interior vehicle weapon sounds were too loud
Fixes:
- Fixed RPT "Sound: Error: File: jsrs_soundmod_snd_helicopters\sounds\shared\\gear_up_in.ogg not found"
- Fixed Sevaral RPTs "Missing ';' at the end of line"
- Fixed Missing Cas01 cannon sounds
- Fixed CTD after Kajman firing main cannon

6.17.1211 Changes:
Additions:
- Added Several new explosion tails and stereo effects
- Added New NIA AI AWM rifle sounds
Tweaks:
- Tweaked 3D Processors for stereo explosion sounds
- Tweaked Heavy weapon 3D processors
- Tweaked Made simple 20mm explosion sounds for better performance when being fired in high ROF
- Tweaked Stero sound effect got increased by 75% for vehicle weaponry
- Tweaked Zubr sound effects exterior and interior
- Tweaked Close Soniccrack dynamic range for better positioning of the shooter
- Tweaked Reduced volume of distant soniccracks for better audible observation in the field
Fixes:
- Fixed Mod version mismatch
- SMA HK417 had no actual silenced firing sounds
- SPAR was using 7,62mm firing sounds when using a silencer
- NIA AI AWM Rifle missing interior sounds

6.17.1206 Changes:
Additions:
- Added several new gun mechanic sounds for silenced firing
Tweaks:
- Tweaked Volume and distances for close firing
- Tweaked SD weapon sound volume and gun mechanics
- Tweaked Weapon sounds for all AK family weapons (AKM, AK12, AK100+, AKS74U, AK74M...)
- Tweaked Weapon sounds for some of the M4/M16/HK/SPAR family weapons
- Tweaked 4Five Pistol weapon sounds now sound more like .45
Fixes:
- Fixed Updating base class for M_Mo_120mm_AT made guided missiles inaccurate (Cfg Soniccracks and explosions)
- Fixed SMA M4 weapons had no firing sounds for full auto
- Fixed SMA Tavor had no Silencer sounds
- Fixed Weapon MMG1 Navid used wrong weapon sounds

6.17.1129.01
Versioning

6.17.1129 Changes:
- Added Multiple sounds for reflections and tails to all weapons
- Tweaked Performance for general sound usage
- Tweaked Volume of SD weapons and close firing of non-SD weapons
- Tweaked Reduced explosion sound shader limit
- Tweaked Controllers for different environment types
- Tweaked Reduced occlusion and obstruction filter factor
- Tweaked Tail and Reflector usage
- Fixed Missing interior sounds for M9 Beretta and M1911A1 (RHS)
- Fixed Missing sounds for PCML

JSRS Soundmod - Hotfix 6.17.1110A Changes:
Tweaks:
- Tweaked Tail controllers
- Tweaked Tails and reflections on further distances were too loud
- Tweaked RHS Caiman engine parameters
- Tweaked RHS Tigr engine parameters
- Tweaked 9mm tails and reflections were too loud compared with bigger calibres
Fixes:
- Fixed Missing Truck4 sound files
- Fixed RHS Mk11 missing Interior sounds



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Xman
Général de classe exceptionnelle
rangs perso

Xman

Date d'inscription : 2/01/2007
Messages : 331
Groupe : Administrateur

Posté le 19/07/2018 à 13:38:29  


Un "soundmod" pour ArmA3 et ArmA3 Apex. Avec plus de quelques milliers de nouveaux effets sonores," JSRS SOUNDMOD" offre une expérience sonore puissante et nouvelle, de tous les composants vanilla ArmA3 au contenu APEX DLC!


http://www.armaholic.com/page.php?id=32317

Changelog:
JSRS Soundmod - 6.18.0718B Changes:
Fixes
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.

6.18.0718 Changes:
Tweaks
- Tweaked Rain sounds got lowered a little
- Tweaked Weapon volume on distances
- Tweaked Environmentsounds lowered
- Tweaked Overall dynamics
- Tweaked Weapon volumes and explosion dynamics
- Tweaked Movement sounds lowered, dynamics, more details
Fixes
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\mq12_falcon\int_main.wss not found !!!
- Fixed Error: File: jsrs_soundmod_snd_land_vehicles\sounds\engines\mbt_02\mbt_02_low_ext.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\skyfire\close2_2.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\shared\\gear_up_in.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\closure\cannon_reload.ogg not found !!!
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/pdw2000_base_F
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/SMG_01_Base
- Fixed Missing Bipod sounds
Additions
- Added New movement sounds for wet surfaces during raining or humidity
- Added New sounds for random noises during movement (Slide, stone hit, branches crack)
- Added New explosion sounds for rockets
- Added New echo sounds for firing and explosions
- Added New sounds for Bipods


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Xman
Général de classe exceptionnelle
rangs perso

Xman

Date d'inscription : 2/01/2007
Messages : 331
Groupe : Administrateur

Posté le 24/07/2018 à 09:14:34  


Un "soundmod" pour ArmA3 et ArmA3 Apex. Avec plus de quelques milliers de nouveaux effets sonores," JSRS SOUNDMOD" offre une expérience sonore puissante et nouvelle, de tous les composants vanilla ArmA3 au contenu APEX DLC!


http://www.armaholic.com/page.php?id=32317

Changelog:
JSRS Soundmod - 6.18.0722 Changes:
Tweaks
- Tweaked Lowered weapons volume on distances
- Tweaked Volume got increased for crawling in first person view
Fixes
- Fixed Missing sounds for flares
- Fixed Missing rotor sound for all helicopters (Rotor bench)

JSRS Soundmod - 6.18.0719 Changes:
Additions:
- Added New Smokeshell/grenade sound effects

JSRS Soundmod - 6.18.0718B Changes:
Fixes
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.


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